A Consumer Panel is a panel of households or individuals whose purchases are monitored on a continuous or ongoing basis. In some ways it is similar to a loyalty panel, which comprises loyalty card holders. They both are powerful research platforms that produce streams of continuous customer transaction data, which are ideal for diagnosing the buying behaviour of products and services, where repeat purchasing is the norm.
Though the scope does vary, the research methods described in this chapter apply across the different forms of disaggregate consumers’ purchasing data. Unlike consumer panels though, loyalty panels and customer transaction data present only a blinkered view, confined to customers’ transactions within the organization. However, because they represent a larger customer base, their data is more tactical/actionable in nature — it allows for the execution of tactics, targeting segments or even individuals, at specific locations, e.g. store, bank, etc.
Consumer panel data is broader in scope as it not confined to an organization’s customers. Yet because it is a platform that is specifically created and maintained for research purposes, the data acquisition cost for consumer panels is far greater than that for live sources like customer transaction and loyalty data.
Exhibit 7.2 depicts the different approaches to tracking sales as goods flow along the path from manufacturer to retailer and from retailer to shopper. The data sourced at retail checkouts offers the most efficient and accurate means of tracking sales. Called the retail index, this is the industry standard for market measurement.
The accuracy of consumer panel data is limited by the panel size, yet it is richer and better suited for diagnosing buying behaviour. In research lingo, data of this nature is called disaggregate. Key brand health measures like brand loyalty, %buyers, volume per buyer and so on rely on disaggregate data. Other diagnostic analysis like brand switching, repeat buying rate, share forecasting rely on data that must be both continuous and disaggregate.
Typically consumer panels are composed of households/individuals who are representative of the market in terms of relevant characteristics such as household size, life stage, income, dwelling type, ethnic group, geographical location, etc.
The panels in existence today are almost entirely anchored in the fast moving consumer goods (FMCG) sector. There is a considerable, as yet largely unexplored potential for panels in sectors such as finance, telecom and petroleum. Behaviour of usage/consumption of credit cards, mobile phones and petroleum, can provide valuable information that could help shape marketing and business decisions in these sectors.
Nielsen, the largest service provider operates FMCG panels in 28 countries covering about 300,000 households. The first panel was set up by Nielsen in 1932, in the U.S. The first scan panel, BrandScan was launched in 1986 in Australia by AGB McNair, which subsequently was acquired in 1994 by Nielsen. Today the majority of FMCG consumer panels are scan-based, and the two major service providers are Nielsen and Kantar (TNS).
In addition to home panels there are a few out-of-home panels for impulse foods like chocolate, ice cream and soft drink that are consumed out of home.
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Marketing has changed. More so in practical terms, and marketing education is lagging.
The fundamental change lies in the application of analytics and research. Every aspect of the marketing mix can be sensed, tracked and measured.
That does not mean that marketers need to become expert statisticians. We don't need to learn to develop marketing mix models or create perceptual maps. But we should be able to understand and interpret them.
MarketingMind helps. But the real challenge lies in developing expertise in the interpretation and the application of market intelligence.
The Destiny market simulator was developed in response to this challenge. Traversing business years within days, it imparts a concentrated dose of analytics-based strategic marketing experiences.
Like fighter pilots, marketers too can be trained with combat simulators that authentically reflect market realities.
But be careful. There are plenty of toys that masquerade as simulators.
Destiny is unique. It is an authentic FMCG (CPG) market simulator that accurately imitates the way consumers shop, and replicates the reports and information that marketers use at leading consumer marketing firms.
While in a classroom setting you are pitted against others, as an independent learner, you get to play against the computer. Either way you learn to implement effective marketing strategies, develop an understanding of what drives store choice and brand choice, and become proficient in the use of market knowledge and financial data for day-to-day business decisions.